BDO Loot Tracker watches your drop log while you play, prices every item at live market value, and turns each grind into post-tax numbers — silver per hour, personal bests, and a Loot Card worth posting.
or try the demo in your browser →Video: a Black Desert Online grind session at Hexe Sanctuary with the BDO Loot Tracker overlay in the corner showing live silver per hour, post-tax total, drop count, a pace bar against the player's own average, and a running list of drops with their market value.
No overlays to configure, no spreadsheets to fill in afterwards. The tracker reads the same drop log you already see on screen.
Choose from 103 grind zones, 44 hunting grounds, or 289 cooking and alchemy recipes. Recognition locks to that spot's loot table, so an off-spot icon can never be mislabeled into your totals.
It watches the on-screen drop log in real time — item icons matched, stack counts read, everything priced from the live market. Recognition runs CPU-only, so the game keeps the GPU.
Get the post-tax report with your exact tax setup, save it to history, check it against your personal best — and export a Loot Card if it's worth bragging about.
A frameless, always-on-top readout shows the two numbers that matter mid-grind — rate and post-tax total — with every drop priced the moment it hits the log. Collapse it to a money-only strip when you want it out of the way.
No forms, no setup screen. Launch straight into your lifetime post-tax silver and its session-by-session wealth curve, with grinding, hunting, cooking and alchemy each charted on its own — a losing cook batch never hides behind a good grind hour.
Every session exports as a clean PNG — spot, duration, silver/hr, and your top drops with their icons. Sized for Discord, ready before your loot pets calm down. Personal records get stamped with a gold band.
Top Spots pulls garmoth.com's community grind data — thousands of tracked hours per zone — and recomputes every silver/hr figure with your actual tax settings and live market prices, so the ranking reflects what you would take home.
Production sessions price what you consumed, not just what you made. Ingredient costs per craft are tallied against produced value — so a batch that looks profitable but bleeds mats shows up red, like it should.
125 recipes, tracked the way cooking is: every elixir, every mastery proc, every byproduct, read off the drop log as it happens. Catalysts and other CP turn-ins have no market price, so they are counted, never valued — the number is the product.
Type in what's in your storage and the tab answers the only question that matters: how many, and what's stopping you from making more. "648, capped by Leavening Agent, 796 if you buy 886 more" is a decision. "You can make 648" is a lookup.
Log an attempt — item, level, failstack, crons — and the ledger does the rest. What you've sunk, what it's worth now, and what the RNG has cost you measured against your own odds rather than a feeling.
Every saved run with full item breakdowns, filters by activity, and per-spot aggregate stats.
A second region watches the Rare Item Drop Log and saves the proof the moment jackpots flash by.
Hunting reads the Get-All loot box as well as the drop log and unions the two — drops the panel covers still count.
Install once — new versions download and apply themselves from GitHub Releases.
Matching is restricted to your spot's loot table — the #1 defense against phantom drops.
A drop worth ≥1M silver needs a confident read or a second sighting before it counts — no fake billions.
A full demo account runs right here in your browser — Home, Top Spots, History, Materials and the Enhancement ledger, loaded with a made-up but realistic account so you can see what the app looks like once it has been used. It's an open beta — the testers in Discord are the reason it counts what it counts. Live tracking is the one part that needs your screen, so it stays in the app.
BDO ships with kernel-level anti-cheat, so this tracker is built around one non-negotiable rule: never touch the game.
It works exactly like a human watching the screen — it looks at the drop log you can already see and does the bookkeeping. Nothing reaches into the game itself.
No memory reads, no DLL hooks, no packet capture, no process access. Capture is plain desktop screenshotting, the same as OBS.
All recognition runs on the CPU during sessions. Your GPU keeps rendering the game at full frames.
Sessions live in a local SQLite file. The only network calls are market prices, community spot data, and update checks.
Uncertain reads are flagged in honey-yellow, never silently dropped — and never silently invented. High-value drops must be corroborated before they count.
Free, installs per-user in seconds, and keeps itself up to date from GitHub Releases.



The tracker never interacts with the game: no memory reading, no injection, no DLLs, no packet capture — it only takes screenshots of your own desktop and reads the pixels, the same capture method streaming software uses. It cannot see or touch the game process, and there's nothing for anti-cheat to detect inside the game.
Capture uses lightweight desktop duplication, and every bit of recognition runs CPU-only while a session is live — the GPU stays fully on the game. It's built to track a 2-hour grind without you noticing it's there.
Windows 10 or 11, the game in 1920×1080 borderless windowed, and the drop log visible on screen. A one-time calibration points the tracker at your drop-log position, then it's set-and-forget.
Live grinding and hunting sessions (drop log + Get-All loot box reading), and cooking and alchemy sessions with full net-profit accounting. Alongside the live tracking there's a Materials planner for what you can craft from your storage, and a manual Enhancement ledger for what the RNG has cost you.
It is checked against the game, not against itself: recognition is tuned on real sessions where the before/after inventory was counted by hand, and production runs are matched item by item against that count — a 193-bottle alchemy brew came out exact on every line. It is also honest about uncertainty: a read it is not sure of is flagged in honey-yellow instead of hidden, and any drop worth over 1M silver needs a confident read or a second sighting before it enters your totals, so one blurry frame can never invent a jackpot. Unpriced and unrecognised drops are counted and shown, never silently dropped.
The Discord. Say which spot and roughly when, and attach the file from Account → Export Diagnostics — it packs the frames around the miss into a ~10 MB zip with nothing else from your PC in it. That's usually enough to fix the read for that spot in the next release, for everyone.
Yes — free during the beta, and it stays free. It's a passion project built by a grinder who wanted real numbers; the only thing we ask is that you tell us when it's wrong.